Our world is edging more and more towards digital environments. What are the societal and cultural implications? Does it change the way we think? The way we feel? Virtual Unreality, a new interactive exhibition in the Exploratorium's Seeing Gallery, brings together three digital artworks by internationally-known artists that use game technology to explore the unreality of virtual landscapes. The works are Life Spacies II by Christa Sommerer & Laurent Mignonneau, Scalable Cities by Sheldon Brown, and Oceans (2000-2007) by Dan Torop. Virtual Unreality is open to the public from September 14, 2007-January 7, 2008.
Scalable Cities explores and creates an urban/suburban/rural environment at a rapid pace. As you move along, you literally "paint" the flying landscape with highways, buildings, and automobiles. Each step in this data visualization pipeline builds upon the previous, amplifying, exaggerating, and adding on the landscape algorithmically and exponentially. This interactive virtual artwork provides equal measures of delight and foreboding, creating a vision of cultured forms that you -- the participant -- are (too) rapidly creating. While the project neither indicates nor embraces the future you build, it offers an extrapolation of its own tendencies, heightening awareness of the aesthetics and underlying logic of the game and how it determines much of our cultured existence.
Around 70AD a horrible destruction occurred in ancient Judea. Was it a will of God? Or was it human wrong decisions and malevolent emotions? UCSD music department's Steve Schick and Philip Larson will present the ancient story in a highly avant-garde cultural setting that is meant to teach as much as entertain. In a multi-functional presentation that combines playing, acting, interacting, and debating, the universality of the dilemmas present in the story will be analyzed from modern research perspectives by experts and with public participation. Information technology and hypermedia are used to link ancient Rome and Jerusalem to Cuban missile crisis, conflict resolution, limits of human rationality, emotions and belief.
Project directed by Shlomo Dubnov
Design and Production Manager: Jose Ignacio Lopez Ramirez-Gaston
Technical Development: Toby Algya
Debate Research: Benjamin Kay
The project is sponsored by Calit2 and by the Chancellor Collaboratories Program and supported by CRCA. Collaboratory faculty include Shlomo Dubnov, David Goodblatt, Eli Berman, Joel Sobel and Shahrokh Yadegari.
Special thanks to Morana Alac and her students.
This is an invitation-only event, and pre-registration is required.
For more information: (858) 534-5941, or http://kamzabarkamza.com, or email Lynda Tran at firstname.lastname@example.org.
transitional use of urban space
March 28, 2008
1122 11th Avenue
Downtown San Diego
Jose Ignacio Lopez Ramirez-Gaston [sound improvisation]
Jason Ponce [visual improvisation]
Camilo Ontiveros [landscape intervention]
Creatividad 2 Workshop by Melania Santana (Universidad Iberoamericana, Tijuana)
In the framework of the San Diego Vacant Properties Program, the purpose of SEDIMENT 0.1 is to generate site-specific multimedia interventions at various abandoned or vacant spaces and by doing so, to bring attention to the existence and adaptive reuse possibilities for these urban environments.
The first stage of the project includes 6 events in different vacant properties in San Diego. On March 28th a first pilot of the project will be presented at an abandoned gas station in downtown San Diego. It will include the participation of students from Visual Arts and Music at UCSD, the results of a workshop at Universidad Iberoamericana, Tijuana, and UCSD Public Culture, with the expertise of Norma Medina, San Diego Vacant Properties Program Coordinator, on the conceptual framework. This event will be sponsored by CRCA researcher Ignacio Lopez, who hopes this will set a precedent for the viability of a project of this nature.
Abandoned or obsolete spaces, empty buildings, structures in process of development and other vacant, neglected or deserted areas are a common occurrence in any contemporary urban environment.
These abandoned, residual and non-spaces are not only hard to define and ambiguous by definition, but they represent an area of the collective consciousness of a community and their contemporary value is hard to asses. They were at one time relevant to the daily life of the city but their potential is now invisible and the references that once justified their existence have dissolved with time.
These âvagueâ spaces will be activated by the art-driven transitional and nomadic interventions to its regular non-active status. I will attempt to engage the community, for a brief period of time (the event), in the generation of a collective invisible link between the people present and their newly appropriated public space, the âstageâ that is the city itself.
The ambiguity of the staging for these non-specific and non-specialized areas will permit a rediscovery of the process of space utilization and space appropriation.
The goal of the project is to maintain the existence of SEDIMENT 0.1 as a âmobileâ, âshifting forumâ that, with the help of the City of San Diego and the Music department at UCSD, will utilize other vacant properties generating new interactions by different multimedia sound and video artists.
SEDIMENT 0.1 will be a permanent and continuous strategy that would constantly change location. Public life and art will embed itself in any space available.
Special Thanks to: Todd Carson; The Neighborhood Code Compliance Division; Miller Puckette; CRCA; UCSD Department of Music; Universidad Iberoamericana, Tijuana; City of San Diego.
CRCA, in conjunction with Calit2 and the UCSD 50th Anniversary, is proud to announce the CRCA Exchange, a new presentation series showcasing CRCA affiliated research projects. This exciting series features 26 researchers on 13 evenings and will include a variety of innovative interdisciplinary research projects from the CRCA community. CRCA Exchange begins on Thursday 9th December 2010, and continue twice a month on Thursday evenings from 5pm-7pm.
Alex Dragulescu's Spam Architecture and Spam Plants digital print series were selected to be exhibited at the Seoul Museum of Art during the 2006 International Media Art Biennale in Seoul, South Korea (http://www.mediacityseoul.or.kr/en_index.html). A DVD recording of a live VJ performance is also part of the program. Part of the performance was generated using Brecht, a VJ tool written in Java and OpenGL that uses SQL (Structured Query Language) queries and Java code to trigger and mutate live visuals -- text and images stored in a MySQL database.
An unique feature of Brecht is the command shell which is superimposed over the visuals generated live from junk data. Queries and code typed in real-time, logs of server transactions and syntax errors transcend their textual form and become narrative gestures. The process of navigating the database becomes transparent, contrasting the way databases exist today: an ubiquitous, yet hidden cultural form.
For more images and information on Dragulescu's research projects, visit http://www.sq.ro